Int - operation of truncating fractional part of a number. Where N=int(1+AdditionalPlayers/2+ClosePartiedPlayers/2),ĪdditionalPlayers - the number of all additional players in the game, where the monster is killed,ĬlosePartiedPlayers - the number of players in your party near you (not far than two screens away), This value is cut down with increasing player settings according to the following formula in V1.11. The greater this number, the greater the chance to drop nothing. Every monster has a certain chance for this “nodrop”, that is the chance to drop nothing at all.
So how does the player setting affect monster drops? First, we’ll have to introduce a term called “nodrop”. (XP increases by 5% per player past 10 in 1.09a/b)Īs already stated, the player setting will not affect the item quality, but will affect the amount of items dropped. So it’s basically the same numbers as for the Hit Points calculations. Where X = base experience n = # of players in the game With increasing player settings the amount of Experience gained also increases according to a certain formula, which differs from version to version:ġ.10+ (any): Experience = X * (n + 1) / 2 This bonus does not apply to classic Diablo 2. The bonus is the same for both ranged and melee attacks, but not every monster skill in the game is increased. This bonus is applied after the champion or unique bonus and is further amplified by critical strike. (HPs increase by 50% per player past 10 in 1.09a/b)Įach additional player in the game also increases the damage dealt by 6.25%. Where X = base Hit Points n = # of players in gameĪssorted in a table it looks like this: Player setting
Monsters’ Hit PointsĮach monster’s Hit Points are multiplied by the number of players in the game according to a certain formula, which differs from version to version:ġ.10+ (any): Hit Points = X * (n + 1) / 2 That will be of importance for some game aspects.
To make things a bit more difficult: there is a distinction between near players in a party with you and unpartied players. Note: The player setting does not influence the quality of the dropped items! There’s an entirely different algorithm for that.
Cheats will work in offline mode, this is done by not logging into BattleNet 2.0 and instead opting to continue offline.ĭo note that the selection of cheat codes changed from 1.0 to 2.0. Do note that maps which feature progression will usually lock out any progress you make due to it being unfair for people who play without cheats. If you want to use the in-built cheat codes then you will need to play the arcade map in "offline" mode where cheats are enabled. Generally if a computer is cheating the map author explicitly wants it to cheat and they usually do this to make the game challenging to play. Giving the computer player an unfair tactical advantage (more units, more resources sites, infinite units etc). This includes using standard AI on "cheating" difficulties, emulating "cheating" difficulties with trigger calls. They will only cheat if explicitly instructed to cheat. Click to expand.Assuming by "custom maps" you mean "arcade maps".Ĭomputers do not automatically cheat.